CLOUD GENERATOR v240703
Add-On for Orbiter 2016


INSTALLATION
Extract all files to the root of your Orbiter program directory.
Be sure "use folder names" is selected if using Winzip.
This should NOT overwrite anything in the standard Orbiter package.


WHAT'S IN THIS ADD-ON?
A "Cloud Generator" vessel that will create little fluffy clouds over a square of planet surface.
A scenario with Cloud Generator at Cape Canaveral.


CONTROLS
The following parameters can be set in the config file Config/Vessels/CloudGenerator.cfg
CloudHeight = 3000.0	cloud base height
CloudArea = 20000.0	side of cloud cover square
CloudCount = 30		number of clouds
CloudSize = 1		relative size
CloudDiffusion = 1		more or less random (see notes below)
CloudTexture = Contrail1	name of texture dds

GENERAL NOTES
Having a lot of clouds can impact your fps (simulation frame rate)
Flying through clouds can impact your fps (simulation frame rate)

Simulation fps affects the randomness/shape of clouds - faster fps will give less random(more spherical) clouds.
Use the CloudDiffusion parameter to compensate: increase CloudDiffusion parameter on faster PC's, decrease for slower PC's.

Use the Orbiter "Scenario Editor" to place CloudGenerator vessel as required. 

Clouds are not saved in scenario (clouds deleted if sim is exited)


CLOUD GENERATION LOGIC
Cloud Generator will begin making clouds as soon as it is placed on a planet surface.
It will keep making clouds at a rate designed to maintain an aproximately constant number of clouds.
Will not make clouds at night.


Happy Orbiting